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      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       62
TREASURE_ROOM       32
RESURRECTION_ROOM   62
MAX_LIVES           3
MAXIMUM_SCORE           150

------------- Start of Room Definitions -------------
ROOM 2
 Computer Room
   WEST               4  <- Corridor.
END_ROOM 2

ROOM_DESCR 2	{Computer Room}
This is the school computer room, which is only natural, since you are         
using a computer. It has a set of computers around the walls.                  
The door is West. There is some writing on the board.                          
END_ROOM_DESCR 2

ROOM 3
 Music Room
   SOUTH              4  <- Corridor.
   ROOM_SYNONYMS      PLAY    EXAMINE LOOK  
END_ROOM 3

ROOM_DESCR 3	{Music Room}
This is a little office, with a lot of beaten-up musical instruments.          
It is used as a music room.                                                    
END_ROOM_DESCR 3

ROOM 4
 Corridor.
   NORTH              3  <- Music Room
   SOUTH              12  <- corridor
   EAST               2  <- Computer Room
   WEST               6  <- corridor
END_ROOM 4

ROOM_DESCR 4	{Corridor.}
This is a bend in the corridor. The maths area is South, the Home Economics    
area West. There are doors North and East.                                     
END_ROOM_DESCR 4

ROOM 5
 Home Economics
   SOUTH              6  <- corridor
END_ROOM 5

ROOM_DESCR 5	{Home Economics}
This is the home economics kitchen. It is a spotlessly clean room with         
stainless steel sinks and stoves. A class is working at the far end, so you    
must not disturb them.                                                         
END_ROOM_DESCR 5

ROOM 6
 corridor
   NORTH              5  <- Home Economics
   SOUTH              11  <- Girls' toilet
   EAST               4  <- Corridor.
   WEST               8  <- corridor
END_ROOM 6

ROOM_DESCR 6	{corridor}
This is a part of an East-West corridor. There are doors North and South.      
END_ROOM_DESCR 6

ROOM 7
 Typing room.
   SOUTH              8  <- corridor
END_ROOM 7

ROOM_DESCR 7	{Typing room.}
This is a typing room. There are typewriters on the central tables and         
computers around the walls.                                                    
END_ROOM_DESCR 7

ROOM 8
 corridor
   NORTH              7  <- Typing room.
   SOUTH              10  <- needlework room
   EAST               6  <- corridor
   WEST               9  <- grassy area
END_ROOM 8

ROOM_DESCR 8	{corridor}
This is the end of a corridor. There are doors leading outside to the West,    
and rooms North and South.                                                     
END_ROOM_DESCR 8

ROOM 9
 grassy area
   SOUTH              17  <- An asphalted yard.
   EAST               8  <- corridor
END_ROOM 9

ROOM_DESCR 9	{grassy area}
This is a grassy area where children could play. There is a door East, and     
more of the schoolyard South. To the other sides the high barbed-wire          
fence keeps vandals out,                                                       
        .....and you in.                                                       
END_ROOM_DESCR 9

ROOM 10
 needlework room
   NORTH              8  <- corridor
END_ROOM 10

ROOM_DESCR 10	{needlework room}
This is a Needlework and Fashion room. It is empty now, with the sewing        
machines locked up and the tables bare.                                        
END_ROOM_DESCR 10

ROOM 11
 Girls' toilet
   NORTH              6  <- corridor
END_ROOM 11

ROOM_DESCR 11	{Girls' toilet}
This is the girls' toilet. Burnmarks on the ceiling must have been made in     
some mysterious past. A haze of smoke hangs over the room.                     
END_ROOM_DESCR 11

ROOM 12
 corridor
   NORTH              4  <- Corridor.
   SOUTH              15  <- A north-south corridor.
   EAST               13  <- Common Room
END_ROOM 12

ROOM_DESCR 12	{corridor}
This is a corridor which runs North-South. There is a Year 12 Common           
Room to the East.                                                              
END_ROOM_DESCR 12

ROOM 13
 Common Room
   WEST               12  <- corridor
END_ROOM 13

ROOM_DESCR 13	{Common Room}
This is a large room with chairs and table-tennis tables. It is for the Year   
12 students to relax or ...study.                                              
END_ROOM_DESCR 13

ROOM 14
 A Mathematics classroom.
   WEST               15  <- A north-south corridor.
   DOWN               16  <- A cellar.
END_ROOM 14

ROOM_DESCR 14	{A Mathematics classroom.}
This is a rather bare mathematics classroom, with tables, chairs and           
dilapidated posters on the back walls. There is some writing on the            
blackboard. Strangely, there is an open trapdoor in the floor.                 
END_ROOM_DESCR 14

ROOM 15
 A north-south corridor.
   NORTH              12  <- corridor
   SOUTH              21  <- Corridor.
   EAST               14  <- A Mathematics classroom.
   WEST               20  <- Schoolyard
END_ROOM 15

ROOM_DESCR 15	{A north-south corridor.}
This is a north-south corridor. To the East is a maths classroom.              
To the west is a door out to the schoolyard.                                   
END_ROOM_DESCR 15

ROOM 16
 A cellar.
   UP                 14  <- A Mathematics classroom.
END_ROOM 16

ROOM_DESCR 16	{A cellar.}
This is a secret cellar! Some teacher must have thoughtlessly left it open.    
So this is where all the students are kept who have failed mysteriously to     
return from detention!                                                         
END_ROOM_DESCR 16

ROOM 17
 An asphalted yard.
   NORTH              9  <- grassy area
   SOUTH              20  <- Schoolyard
   EAST               15  <- A north-south corridor.
   WEST               18  <- Canteen.
END_ROOM 17

ROOM_DESCR 17	{An asphalted yard.}
The yard is asphalted, and children are running about, ignoring you. At one    
end are some seats under the one surviving, enormous tree, where students      
can eat lunch. To the west is the canteen, which appears to be open.           
END_ROOM_DESCR 17

ROOM 18
 Canteen.
   EAST               17  <- An asphalted yard.
END_ROOM 18

ROOM_DESCR 18	{Canteen.}
This is the canteen. It is not very crowded, as lunch is well over.            
The mothers who run it are gossiping at the back of the room.                  
END_ROOM_DESCR 18

ROOM 19
 Boys' toilet.
   EAST               20  <- Schoolyard
END_ROOM 19

ROOM_DESCR 19	{Boys' toilet.}
This is the boys' toilet. The walls are covered in amazing graffiti.           
The area is generally in a poor state of repair. There is writing on the wall, 
but you are too pure-minded to understand it.                                  
END_ROOM_DESCR 19

ROOM 20
 Schoolyard
   NORTH              17  <- An asphalted yard.
   SOUTH              35  <- Corridor.
   EAST               15  <- A north-south corridor.
   WEST               19  <- Boys' toilet.
END_ROOM 20

ROOM_DESCR 20	{Schoolyard}
On the asphalt a group of children is playing cricket. They ignore you. You    
feel like playing. To the south is a glass door into the school, and there is a
rather broken-looking door to the west.                                        
END_ROOM_DESCR 20

SPECIAL 20	{Schoolyard}
Mathematics is anathema to the chaos of hell! You are kicked out!              
END_SPECIAL 20

ROOM 21
 Corridor.
   NORTH              15  <- A north-south corridor.
   SOUTH              29  <- Foyer.
   EAST               22  <- Science room.
END_ROOM 21

ROOM_DESCR 21	{Corridor.}
The corridor runs north-south. There is a science room east.                   
END_ROOM_DESCR 21

ROOM 22
 Science room.
   WEST               21  <- Corridor.
END_ROOM 22

ROOM_DESCR 22	{Science room.}
This is a well-lit science room, with science equipment all round.             
There are brightly-coloured posters on the walls, and science benches          
abound.                                                                        
END_ROOM_DESCR 22

ROOM 23
 Outside!
   EAST               24  <- Street.
   WEST               29  <- Foyer.
END_ROOM 23

ROOM_DESCR 23	{Outside!}
You have strayed into the real world OUTSIDE THE SCHOOL. Ooooh!                
This is scary. You had better go back. Oh, golly!                              
END_ROOM_DESCR 23

ROOM 24
 Street.
   NORTH              25  <- Street.
   SOUTH              27  <- Street.
   EAST               24  <- Street.
   WEST               29  <- Foyer.
END_ROOM 24

ROOM_DESCR 24	{Street.}
The street goes North-South. The school, and safety, lies west.                
There is a small tree here.                                                    
END_ROOM_DESCR 24

SPECIAL 24	{Street.}
Magic is superstition! You are kicked out of Heaven!                           
END_SPECIAL 24

ROOM 25
 Street.
   NORTH              26  <- Street.
   SOUTH              24  <- Street.
END_ROOM 25

ROOM_DESCR 25	{Street.}
The street runs north-south. There are small trees here.                       
END_ROOM_DESCR 25

ROOM 26
 Street.
   NORTH              26  <- Street.
   SOUTH              25  <- Street.
END_ROOM 26

ROOM_DESCR 26	{Street.}
The street runs north-south. There are small trees here.                       
END_ROOM_DESCR 26

ROOM 27
 Street.
   NORTH              24  <- Street.
   SOUTH              28  <- Street.
END_ROOM 27

ROOM_DESCR 27	{Street.}
There are houses here. Cars buzz by on the road.                               
END_ROOM_DESCR 27

ROOM 28
 Street.
   NORTH              27  <- Street.
   SOUTH              28  <- Street.
END_ROOM 28

ROOM_DESCR 28	{Street.}
There are houses here. Cars buzz by on the road.                               
END_ROOM_DESCR 28

ROOM 29
 Foyer.
   NORTH              21  <- Corridor.
   SOUTH              31  <- Lobby.
   EAST               23  <- Outside!
   WEST               35  <- Corridor.
END_ROOM 29

ROOM_DESCR 29	{Foyer.}
This is the foyer. To the south is the Administration area. East is the front  
door, where you are not allowed to go during school hours.                     
North and West are corridors.                                                  
END_ROOM_DESCR 29

HELP 29	{Foyer.}
I'm afraid you are going to have to FEED the LION!                             
END_HELP_DESCR 29

ROOM 30
 Not currently in use
END_ROOM 30

ROOM_DESCR 30	{Not currently in use}
Not used!                                                                      
END_ROOM_DESCR 30

ROOM 31
 Lobby.
   NORTH              29  <- Foyer.
   WEST               32  <- V.P.'s office.
END_ROOM 31

ROOM_DESCR 31	{Lobby.}
You are in the lobby. The sickbay is south, but is out of bounds.              
North is the foyer. and west is the Vice-Principal's office, where you can     
DROP any treasures (er.. lost property) you have found.                        
END_ROOM_DESCR 31

ROOM 32
 V.P.'s office.
   EAST               31  <- Lobby.
END_ROOM 32

ROOM_DESCR 32	{V.P.'s office.}
This is the Vice-Principal's office. It is tidy and clean.                     
DROP your treasures here, and SCORE.                                           
END_ROOM_DESCR 32

ROOM 33
 The sickbay.
   NORTH              31  <- Lobby.
   UP                 60  <- In HEAVEN!
   DOWN               59  <- In HELL!
END_ROOM 33

ROOM_DESCR 33	{The sickbay.}
The sickbay is a small, sterile room, with locked cabinets, and the bed you    
lie on. The door is north. Oddly enough, it is possible to go UP or DOWN from  
here...                                                                        
END_ROOM_DESCR 33

ROOM 34
 Girls' area.
   NORTH              35  <- Corridor.
END_ROOM 34

ROOM_DESCR 34	{Girls' area.}
This is a grassy area set aside for girls, who might be overwhelmed by the     
excessive violence of the schoolyard. Here they can meditate quietly and       
relax gently and passively. A large tree grows in the centre.                  
END_ROOM_DESCR 34

ROOM 35
 Corridor.
   NORTH              20  <- Schoolyard
   SOUTH              34  <- Girls' area.
   EAST               29  <- Foyer.
   WEST               36  <- Corridor.
END_ROOM 35

ROOM_DESCR 35	{Corridor.}
This corridor runs east-west. To the north is a glass door out into the yard,  
and south is a grassy area. The whole corridor is glass encased, so that it    
is a comfortable place to be in cold weather.                                  
END_ROOM_DESCR 35

ROOM 36
 Corridor.
   NORTH              39  <- The Resource Centre.
   EAST               35  <- Corridor.
END_ROOM 36

ROOM_DESCR 36	{Corridor.}
The corridor continues west, and branches off south, but unfortunately Mad     
Murgatroyd, the science teacher, has been putting in his force-fields again,   
so you cannot go there. That man is annoying! North is the library, or         
Resource Centre.                                                               
END_ROOM_DESCR 36

ROOM 37
 Video room.
   EAST               39  <- The Resource Centre.
END_ROOM 37

ROOM_DESCR 37	{Video room.}
This is a darkened video room, with some empty seats. A class is dozing.       
The exit is east.                                                              
END_ROOM_DESCR 37

ROOM 38
 Computer area.
   SOUTH              39  <- The Resource Centre.
END_ROOM 38

ROOM_DESCR 38	{Computer area.}
This is a small computer area where students can study Pascal and C and        
Zork, etc. The exit is South.                                                  
END_ROOM_DESCR 38

ROOM 39
 The Resource Centre.
   NORTH              38  <- Computer area.
   SOUTH              36  <- Corridor.
   EAST               40  <- Library office.
   WEST               37  <- Video room.
END_ROOM 39

ROOM_DESCR 39	{The Resource Centre.}
The Resource Centre is the showroom of the school. There are shelves of        
books, and some books lying around loose. You can go any direction from        
here (horizontally, that is!)                                                  
END_ROOM_DESCR 39

ROOM 40
 Library office.
   WEST               39  <- The Resource Centre.
END_ROOM 40

ROOM_DESCR 40	{Library office.}
This is the librarian's office. You are not supposed to be in here.            
END_ROOM_DESCR 40

ROOM 41
 Dream
   NORTH              45  <- In a pyramid
   SOUTH              43  <- Sea.
   EAST               42  <- Baseball diamond.
   WEST               45  <- In a pyramid
   UP                 44  <- Maximum and minimum area...
   DOWN               46  <- By the cylinder.
END_ROOM 41

ROOM_DESCR 41	{Dream}
You are in a dream. Vague images float about, triangles, squares, numbers.     
END_ROOM_DESCR 41

ROOM 42
 Baseball diamond.
   NORTH              42  <- Baseball diamond.
   SOUTH              44  <- Maximum and minimum area...
   EAST               41  <- Dream
   WEST               43  <- Sea.
   UP                 41  <- Dream
   DOWN               42  <- Baseball diamond.
END_ROOM 42

ROOM_DESCR 42	{Baseball diamond.}
You are in the middle of a huge baseball diamond. The bases seem distant       
and vague. The ground is soft grass.                                           
END_ROOM_DESCR 42

ROOM 43
 Sea.
   NORTH              46  <- By the cylinder.
   SOUTH              42  <- Baseball diamond.
   EAST               41  <- Dream
END_ROOM 43

ROOM_DESCR 43	{Sea.}
You are floating in the sea. Savage octagons swim around you, waving their     
135¡ angles at you.                                                            
END_ROOM_DESCR 43

ROOM 44
 Maximum and minimum area...
   NORTH              41  <- Dream
   SOUTH              41  <- Dream
   EAST               46  <- By the cylinder.
   WEST               46  <- By the cylinder.
   UP                 42  <- Baseball diamond.
   DOWN               44  <- Maximum and minimum area...
END_ROOM 44

ROOM_DESCR 44	{Maximum and minimum area...}
It is a beach... but it seems diminishing and increasing all the               
time. Most                                                                     
disorienting!                                                                  
END_ROOM_DESCR 44

ROOM 45
 In a pyramid
   NORTH              45  <- In a pyramid
   SOUTH              46  <- By the cylinder.
   EAST               46  <- By the cylinder.
   WEST               44  <- Maximum and minimum area...
   UP                 44  <- Maximum and minimum area...
   DOWN               43  <- Sea.
END_ROOM 45

ROOM_DESCR 45	{In a pyramid}
We are inside a pyramid. It is quite claustrophobic, the way the walls slope   
towards us in every direction... Do you feel you are being preserved?          
END_ROOM_DESCR 45

ROOM 46
 By the cylinder.
   NORTH              45  <- In a pyramid
   SOUTH              43  <- Sea.
   EAST               41  <- Dream
   WEST               44  <- Maximum and minimum area...
   UP                 46  <- By the cylinder.
   DOWN               46  <- By the cylinder.
END_ROOM 46

ROOM_DESCR 46	{By the cylinder.}
There is a cylindrical pool here. The waters are clear and inviting.           
                                                                               
END_ROOM_DESCR 46

ROOM 47
 By a glistening pool.
   NORTH              51  <- Wasteland.
   SOUTH              51  <- Wasteland.
   EAST               57  <- This is the whether area.
   WEST               48  <- Gingerbread house.
END_ROOM 47

ROOM_DESCR 47	{By a glistening pool.}
This is a beautiful garden, with an oriental feel to it. There is a beautiful  
pool with some sort of unusual rock around it. Beneath the crystal clear       
surface of the pool you can see an *OPAL NECKLACE*.                            
END_ROOM_DESCR 47

ROOM 48
 Gingerbread house.
   NORTH              47  <- By a glistening pool.
   SOUTH              52  <- Poppy Field.
   EAST               49  <- The Forbidding Castle.
   WEST               50  <- You are in MAGIC FARAWAY LAND!
END_ROOM 48

ROOM_DESCR 48	{Gingerbread house.}
You are outside a pretty Gingerbread House. Through the window you can         
see a kindly old lady sweeping her floor. She smiles gently at you and goes    
on with her work. The door is open, and a soft light illuminates the lollies   
set into the wall.                                                             
END_ROOM_DESCR 48

HELP 48	{Gingerbread house.}
The house is made of food, if that helps.                                      
END_HELP_DESCR 48

ROOM 49
 The Forbidding Castle.
   NORTH              57  <- This is the whether area.
   SOUTH              48  <- Gingerbread house.
   EAST               48  <- Gingerbread house.
   WEST               55  <- This is Toyland
END_ROOM 49

ROOM_DESCR 49	{The Forbidding Castle.}
You are outside the front of a forbidding castle. The drawbridge is up, and    
the walls are featureless and black. There is no way in.                       
END_ROOM_DESCR 49

ROOM 50
 You are in MAGIC FARAWAY LAND!
   NORTH              49  <- The Forbidding Castle.
   SOUTH              52  <- Poppy Field.
   EAST               49  <- The Forbidding Castle.
   WEST               51  <- Wasteland.
   DOWN               17  <- An asphalted yard.
END_ROOM 50

ROOM_DESCR 50	{You are in MAGIC FARAWAY LAND!}
You are in MAGIC FARAWAY LAND! Who would have thought it was that tree!        
This is a land where the normal laws of direction may not apply, where the     
unexpected may be expected!                                                    
END_ROOM_DESCR 50

ROOM 51
 Wasteland.
   NORTH              47  <- By a glistening pool.
   SOUTH              55  <- This is Toyland
   EAST               52  <- Poppy Field.
   WEST               49  <- The Forbidding Castle.
END_ROOM 51

ROOM_DESCR 51	{Wasteland.}
You are in a grim wasteland. Around you are skulls of lost travelers of the    
past, and charred bones of mysterious creatures.                               
The trees are just burnt stumps, and the only grass is sharp and needlelike.   
END_ROOM_DESCR 51

ROOM 52
 Poppy Field.
   NORTH              51  <- Wasteland.
   SOUTH              56  <- Everything seems ethereal here
   EAST               53  <- The colourful castle.
   WEST               50  <- You are in MAGIC FARAWAY LAND!
END_ROOM 52

ROOM_DESCR 52	{Poppy Field.}
You are in a giant field of poppies, which give off a sensuous aroma.          
There is a path made of yellow brick, but it is hard to see. In the distance   
there is a beautiful city, of a uniform emerald colour.                        
The skies are blue.                                                            
END_ROOM_DESCR 52

ROOM 53
 The colourful castle.
   NORTH              49  <- The Forbidding Castle.
   SOUTH              54  <- Near a tower.
   EAST               52  <- Poppy Field.
   WEST               56  <- Everything seems ethereal here
END_ROOM 53

ROOM_DESCR 53	{The colourful castle.}
There is a colourful castle here, with the drawbridge down, but the            
portcullis is also down. The weather is bright and sunny, and there is a       
feeling of gentleness everywhere.                                              
END_ROOM_DESCR 53

ROOM 54
 Near a tower.
   NORTH              50  <- You are in MAGIC FARAWAY LAND!
   SOUTH              58  <- The whither room
   EAST               48  <- Gingerbread house.
   WEST               47  <- By a glistening pool.
END_ROOM 54

ROOM_DESCR 54	{Near a tower.}
There is a tall featureless tower protruding up through the jungle which       
surrounds you. It is difficult to tell which way it is.                        
END_ROOM_DESCR 54

ROOM 55
 This is Toyland
   NORTH              51  <- Wasteland.
   SOUTH              47  <- By a glistening pool.
   EAST               56  <- Everything seems ethereal here
   WEST               50  <- You are in MAGIC FARAWAY LAND!
END_ROOM 55

ROOM_DESCR 55	{This is Toyland}
This is Toyland. The buildings are made of giant LEGO pieces, and lead         
soldiers and miniature dolls walk stiffly about. Matchbox cars flit about.     
END_ROOM_DESCR 55

ROOM 56
 Everything seems ethereal here
   NORTH              55  <- This is Toyland
   SOUTH              53  <- The colourful castle.
   EAST               47  <- By a glistening pool.
   WEST               58  <- The whither room
END_ROOM 56

ROOM_DESCR 56	{Everything seems ethereal here}
Everything seems ethereal here. Vague figures flit about. You try to attract   
their attention, but they seem unaware of your existence.                      
END_ROOM_DESCR 56

ROOM 57
 This is the whether area.
   NORTH              57  <- This is the whether area.
   SOUTH              57  <- This is the whether area.
   EAST               57  <- This is the whether area.
   WEST               57  <- This is the whether area.
   UP                 56  <- Everything seems ethereal here
END_ROOM 57

ROOM_DESCR 57	{This is the whether area.}
There is a sign saying "Whether area". It rains briefly, then is sunny. Then   
it snows. Then it is hot. Can't they spell?                                    
END_ROOM_DESCR 57

ROOM 58
 The whither room
   NORTH              50  <- You are in MAGIC FARAWAY LAND!
   SOUTH              57  <- This is the whether area.
   EAST               50  <- You are in MAGIC FARAWAY LAND!
   WEST               50  <- You are in MAGIC FARAWAY LAND!
END_ROOM 58

ROOM_DESCR 58	{The whither room}
There is a sign saying "Whither area." You may be able to go whither from      
here, (whatever that means!!)                                                  
END_ROOM_DESCR 58

ROOM 59
 In HELL!
   SPECIAL            20  <- Schoolyard
   ROOM_SYNONYMS      MAGIC_WORD    ALGEBRA  
END_ROOM 59

ROOM_DESCR 59	{In HELL!}
You are in HELL! I didn't think you were THAT badly injured!                   
END_ROOM_DESCR 59

ROOM 60
 In HEAVEN!
   SPECIAL            24  <- Street.
END_ROOM 60

ROOM_DESCR 60	{In HEAVEN!}
You are in Heaven! I didn't think you were that sick! Around you angels run    
around playing electric guitars, kicking footballs, playing golf and tennis,   
and relaxing at chess, or some more difficult variation like Vulcan chess.     
END_ROOM_DESCR 60

HELP 60	{In HEAVEN!}
If you don't know any magic you may be stuck here and have to QUIT!            
END_HELP_DESCR 60

ROOM 61
 Inside a computer.
   UP                 2  <- Computer Room
END_ROOM 61

ROOM_DESCR 61	{Inside a computer.}
You are inside a computer! You have been miniaturized somehow!                 
Around you are miles (or perhaps millimetres?) of circuits.                    
END_ROOM_DESCR 61

ROOM 62
 Start
END_ROOM 62

ROOM_DESCR 62	{Start}
While you are sitting in the computer room, and waiting for the teacher to     
come out of the back office (where he has gone for a quick nervous             
breakdown), there is an announcement from the Vice-Principal.                  
"Attention all students! A number of items have been lost around the school    
and environs. If you find them, please return them to the Vice-Principal's     
office. You can identify them by the asterisks around them. Look out for       
*Treasures*, if you can get them."                                             
Before we can let you loose around the school, we must know, are you a         
GIRL or a BOY?                                                                 
END_ROOM_DESCR 62

ROOM 63
 WIN!
   GAME_WIN           
END_ROOM 63

ROOM_DESCR 63	{WIN!}
You bring all your lost property to the Vice-Principal's office! He is so      
pleased that he allows you to leave school 4329 microseconds early!            
END_ROOM_DESCR 63

------------- Start of Noun Definitions -------------
NOUN 200
  COMPUTERS_
  MACINTOSH
  The room is lined with Macintosh computers.
  UNMOVABLE          
  LOCATION           2 <-- Computer Room
  PLURAL             
  NOUN_SYNONYMS COMPUTERS. COMPUTERS COMPUTER SCREEN 
END_NOUN 200

NOUN_DESCR 200	{COMPUTERS_}
The computers are all loaded with spreadsheet programs. Better not touch       
them!                                                                          
END_NOUN_DESCR 200

NOUN 201
  TROMBONE
  SHINY
  There is a shiny new trombone here.
  WEIGHT             8
  LOCATION           3 <-- Music Room
  PLAYABLE           

END_NOUN 201

NOUN_DESCR 201	{TROMBONE}
It has a bit that slides in and out. That's how you play a trombone.           
END_NOUN_DESCR 201

PLAY_DESCR 201	{TROMBONE}
A -er- beautiful series of random "notes" is emitted. I don't think the        
trombone is your instrument!                                                   
END_PLAY_DESCR 201

NOUN 202
  TRUMPET
  BRASS
  There is a brass trumpet here.
  WEIGHT             6
  LOCATION           3 <-- Music Room
  PLAYABLE           

END_NOUN 202

NOUN_DESCR 202	{TRUMPET}
It is in good condition, unusual for a school instrument. It has a little end  
that you blow into, and a big end where music comes out.                       
END_NOUN_DESCR 202

PLAY_DESCR 202	{TRUMPET}
Music fails to come out. A series of random notes causes windows to            
shatter in nearby rooms. You hear screaming.                                   
END_PLAY_DESCR 202

NOUN 203
  FLUTE
  BEATEN-UP
  There is a beaten-up flute here.
  WEIGHT             5
  LOCATION           3 <-- Music Room
  PLAYABLE           

END_NOUN 203

NOUN_DESCR 203	{FLUTE}
It has the beaten-up appearance of the usual school instrument.                
END_NOUN_DESCR 203

PLAY_DESCR 203	{FLUTE}
A sound of beauty escapes. You were born for this instrument!!                 
END_PLAY_DESCR 203

NOUN 204
  TRUFFLES
  FLUFFY
  There are some newly-cooked truffles here.
  WEIGHT             2
  LOCATION           5 <-- Home Economics
  EDIBLE             
  PLURAL             

END_NOUN 204

NOUN_DESCR 204	{TRUFFLES}
They look delicious. A sign says they were made by the Year 7 Home             
Economics class.                                                               
END_NOUN_DESCR 204

NOUN 205
  PURSE
  LOST
  There is a purse here that someone has left behind.
  WEIGHT             7
  LOCATION           11 <-- Girls' toilet
  CLOSEABLE          

END_NOUN 205

NOUN_DESCR 205	{PURSE}
It is rather bulky. There is obviously something in it.                        
END_NOUN_DESCR 205

NOUN 206
  KEY
  SMALL
  There is a small key here.
  LOCATION           205 <-- Inside PURSE

END_NOUN 206

NOUN_DESCR 206	{KEY}
It is a nondescript key, with a red cross on it.                               
END_NOUN_DESCR 206

NOUN 207
  STUDENTS
  IMPRISONED
  There are students in chains, in cages and in leg-irons!
  UNMOVABLE          
  LOCATION           16 <-- A cellar.
  PLURAL             

END_NOUN 207

NOUN_DESCR 207	{STUDENTS}
They look at you piteously. 'Free us!' they whine.                             
So this is where all those who never returned from detention are kept.         
END_NOUN_DESCR 207

NOUN 208
  STUDENTS
  DEAD
  The room is full of dead students!
  UNMOVABLE          

END_NOUN 208

NOUN_DESCR 208	{STUDENTS}
You've seen one dead student, you've seen.. lots of splatter movies!           
END_NOUN_DESCR 208

NOUN 209
  PIE
  MEAT
  There is a delicious-looking meat pie here.
  WEIGHT             2
  LOCATION           18 <-- Canteen.
  EDIBLE             

END_NOUN 209

NOUN_DESCR 209	{PIE}
It looks pretty good to me, unless you are a vegetarian.                       
END_NOUN_DESCR 209

NOUN 210
  SCHOOLBAG
  SCRUFFY
  There is a scruffy schoolbag here
  WEIGHT             6
  LOCATION           19 <-- Boys' toilet.
  CLOSEABLE          
  NOUN_SYNONYMS BAG 
END_NOUN 210

NOUN_DESCR 210	{SCHOOLBAG}
It is rather battered, and seems lost - maybe abandoned!                       
END_NOUN_DESCR 210

NOUN 211
  BIN
  RUBBISH
  There is a rubbish bin here, in case you are carrying some trash.
  UNMOVABLE          
  LOCATION           20 <-- Schoolyard
  CLOSEABLE          

END_NOUN 211

NOUN_DESCR 211	{BIN}
It is currently being used as a cricket wicket, but you could open             
it to put some rubbish in.                                                     
END_NOUN_DESCR 211

NOUN 212
  BRACELET
  DIAMOND
  There is a *DIAMOND BRACELET* here!
  LOCATION           211 <-- Inside BIN

END_NOUN 212

NOUN_DESCR 212	{BRACELET}
Breathtaking in its beauty!                                                    
END_NOUN_DESCR 212

NOUN 213
  SNAKE
  BEAUTIFUL
  There is a beautiful snake in a glass case.
  UNMOVABLE          
  LOCATION           22 <-- Science room.

END_NOUN 213

NOUN_DESCR 213	{SNAKE}
It is tiny but indescribably beautiful.                                        
END_NOUN_DESCR 213

NOUN 214
  CUP
  GLASS
  There is a glass drinking cup here.
  LOCATION           22 <-- Science room.
  NOUN_SYNONYMS GLASS MILK 
END_NOUN 214

NOUN_DESCR 214	{CUP}
It seems to be full of milk.                                                   
END_NOUN_DESCR 214

NOUN 215
  FISHTANK
  LARGE
  There is a large fishtank here.
  UNMOVABLE          
  LOCATION           22 <-- Science room.
  NOUN_SYNONYMS TANK FISH 
END_NOUN 215

NOUN_DESCR 215	{FISHTANK}
The tank is dry, and a fish seems to be flopping unhappily on the dry sand.    
There is a tap above the tank.                                                 
END_NOUN_DESCR 215

NOUN 216
  FISHTANK
  LARGE
  There is a large fishtank here.
  UNMOVABLE          

END_NOUN 216

NOUN_DESCR 216	{FISHTANK}
It is filled with water, but not fish.                                         
END_NOUN_DESCR 216

NOUN 217
  FISH
  AMETHYST
  There is an *AMETHYST FISH* here.
  NOUN_SYNONYMS AMETHYST STONE 
END_NOUN 217

NOUN_DESCR 217	{FISH}
It is a beautiful (and dead) fish-shaped amethyst.                             
END_NOUN_DESCR 217

NOUN 218
  FLUTE
  GOLD
  You have a *GOLD FLUTE*.
  PLAYABLE           

END_NOUN 218

NOUN_DESCR 218	{FLUTE}
It is made of gold. Probably not too good to play, but worth a lot.            
END_NOUN_DESCR 218

PLAY_DESCR 218	{FLUTE}
Oh, that's Aurible! (Latin joke).                                              
END_PLAY_DESCR 218

NOUN 219
  BICYCLE
  GREEN
  There is a green bicycle here.
  WEIGHT             40
  LOCATION           25 <-- Street.
  CLOSEABLE          
  OPEN               
  NOUN_SYNONYMS BIKE 
END_NOUN 219

NOUN_DESCR 219	{BICYCLE}
It is a boy's bicycle, with a satchel on the back, which might be able to be   
opened.                                                                        
END_NOUN_DESCR 219

NOUN 220
  LION
  SLEEPING
  There is a sleeping lion here.
  UNMOVABLE          

END_NOUN 220

NOUN_DESCR 220	{LION}
It is sleeping. Let sleeping lions lie!                                        
END_NOUN_DESCR 220

NOUN 221
  LION
  DEAD
  There is a dead lion here.
  UNMOVABLE          

END_NOUN 221

NOUN_DESCR 221	{LION}
It is a pile of dead meat now. Mr Greenpiece will never forgive you.           
END_NOUN_DESCR 221

NOUN 222
  BOX
  FIRST-AID
  There is a first-aid box here.
  UNMOVABLE          
  LOCATION           33 <-- The sickbay.
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                206  <-- KEY

END_NOUN 222

NOUN_DESCR 222	{BOX}
It is a box for first-aid equipment. Why anyone would lock a first-aid box     
beats me!                                                                      
END_NOUN_DESCR 222

NOUN 223
  BROOCH
  EMERALD
  There is an *EMERALD BROOCH* here.
  LOCATION           222 <-- Inside BOX

END_NOUN 223

NOUN_DESCR 223	{BROOCH}
Just an ordinary beautiful and valuable brooch.                                
END_NOUN_DESCR 223

NOUN 224
  VIDEO
  MATHEMATICS
  There is a mathematics video on the screen.
  UNMOVABLE          
  LOCATION           37 <-- Video room.

END_NOUN 224

NOUN_DESCR 224	{VIDEO}
It is a boring mathematics video.                                              
END_NOUN_DESCR 224

NOUN 225
  SCREEN
  VIDEO
  There is a blank video screen here.
  UNMOVABLE          
  NOUN_SYNONYMS VIDEO 
END_NOUN 225

NOUN_DESCR 225	{SCREEN}
The video is finished. There is nothing to watch.                              
END_NOUN_DESCR 225

NOUN 226
  SCREEN
  IBM
  There is an IBM computer here.
  UNMOVABLE          
  LOCATION           38 <-- Computer area.

END_NOUN 226

NOUN_DESCR 226	{SCREEN}
It is just a computer.                                                         
END_NOUN_DESCR 226

NOUN 227
  GAME
  COMPUTER
  There is a valuable *COMPUTER GAME* here.

END_NOUN 227

NOUN_DESCR 227	{GAME}
It is a genuine antique copy of Invaders!                                      
END_NOUN_DESCR 227

NOUN 228
  NUMBER
  PRIME
  You see an interesting *RARE PRIME NUMBER*!

END_NOUN 228

NOUN_DESCR 228	{NUMBER}
It is in your head now. You don't have to look at it.                          
END_NOUN_DESCR 228

NOUN 229
  SHELVES
  CROWDED
  There are shelves of carefully sorted books.
  UNMOVABLE          
  LOCATION           39 <-- The Resource Centre.
  OPEN               
  NOUN_SYNONYMS SHELF 
END_NOUN 229

NOUN_DESCR 229	{SHELVES}
They are packed with interesting books, mainly in Sanskrit.                    
END_NOUN_DESCR 229

NOUN 230
  BOOK
  POETRY
  There is a *RARE POETRY BOOK* here.
  READABLE           

END_NOUN 230

NOUN_DESCR 230	{BOOK}
It is a rare first edition of "Parody, Poem and Persiflage", by Edward         
McArdle.                                                                       
END_NOUN_DESCR 230

TEXT 230	{BOOK}
You are absorbed for hours, but life must go on....                            
END_TEXT 230

NOUN 231
  SURFBOARD
  PLATINUM
  There is a *PLATINUM SURFBOARD* here.
  WEIGHT             4
  LOCATION           43 <-- Sea.

END_NOUN 231

NOUN_DESCR 231	{SURFBOARD}
It is a TINY surfboard. If it were big you couldn't lift it! (Platinum is      
HEAVY.) It only floats in dreams.                                              
END_NOUN_DESCR 231

NOUN 232
  SPADE
  METAL
  There is a bucket and spade here.
  LOCATION           44 <-- Maximum and minimum area...
  NOUN_SYNONYMS BUCKET SHOVEL 
END_NOUN 232

NOUN_DESCR 232	{SPADE}
You have a metal spade. The bucket seems to have diminished to a               
point...                                                                       
END_NOUN_DESCR 232

NOUN 233
  HALO
  BEAUTIFUL
  There is a gleaming *HALO* here.
  LOCATION           60 <-- In HEAVEN!
  WEARABLE           

END_NOUN 233

NOUN_DESCR 233	{HALO}
It gleams ethereally, and tingles at your touch.                               
END_NOUN_DESCR 233

NOUN 234
  TRANSISTOR
  SILVER
  There is a *SILVER TRANSISTOR* here.
  LOCATION           61 <-- Inside a computer.

END_NOUN 234

NOUN_DESCR 234	{TRANSISTOR}
It seems to be more ornamental than useful.                                    
END_NOUN_DESCR 234

NOUN 235
  BASEBALL
  AUTOGRAPHED
  There is an *AUTOGRAPHED BASEBALL* here.

END_NOUN 235

NOUN_DESCR 235	{BASEBALL}
It is only autographed by your maths teacher, but what the heck?               
END_NOUN_DESCR 235

NOUN 236
  RING
  SAPPHIRE
  There is a *SAPPHIRE RING* here.

END_NOUN 236

NOUN_DESCR 236	{RING}
Someone must have lost it when they baked the gingerbread house.               
END_NOUN_DESCR 236

NOUN 237
  DIPLOMA
  SCARECROW'S
  There is a rolled-up scroll here. It is a *DIPLOMA*!
  WEIGHT             2
  READABLE           
  OPEN               
  NOUN_SYNONYMS SCROLL 
END_NOUN 237

NOUN_DESCR 237	{DIPLOMA}
It seems to be for some Scarecrow.                                             
END_NOUN_DESCR 237

TEXT 237	{DIPLOMA}
In honour of the Scarecrow's great intelligence, this scroll is bestowed on    
him in lieu of a brain. May he never lose it!                                  
END_TEXT 237

NOUN 238
  POPPIES
  FLUTTERING
  There are hundreds of poppies fluttering in the wind.
  UNMOVABLE          
  LOCATION           52 <-- Poppy Field.

END_NOUN 238

NOUN_DESCR 238	{POPPIES}
They are very pretty.                                                          
END_NOUN_DESCR 238

NOUN 239
  COINS
  DOLLAR
  A few dollar coins
  WEIGHT             2
  LOCATION           1 <-- Carried
  LOCATION           1 <-- 

END_NOUN 239

NOUN_DESCR 239	{COINS}
They look like dollar coins!                                                   
END_NOUN_DESCR 239

NOUN 240
  TREE
  LARGE
  Scraps of rubbish make the place look untidy.
  UNMOVABLE          
  LOCATION           17 <-- An asphalted yard.

END_NOUN 240

NOUN_DESCR 240	{TREE}
It is a surprisingly tall tree, probably from before the school was built.     
You                                                                            
cannot see the top.                                                            
END_NOUN_DESCR 240

NOUN 241
  TREE
  LARGE
  An air of placidity and peace permeates the atmosphere.
  UNMOVABLE          
  LOCATION           34 <-- Girls' area.

END_NOUN 241

NOUN_DESCR 241	{TREE}
It is a surprisingly tall tree, but not in very good condition.                
Magpies nest in its bare branches.                                             
END_NOUN_DESCR 241

NOUN 242
  TOILET
  SCHOOL
  Cubicles are about.

END_NOUN 242

NOUN 243
  FOUNTAIN
  SPARKLING
  Light plays on the surface of the water.
  UNMOVABLE          
  LOCATION           46 <-- By the cylinder.
  NOUN_SYNONYMS POOL WATER 
END_NOUN 243

NOUN_DESCR 243	{FOUNTAIN}
The centre of the fountain is a long way away, and the sides are about a       
metre high. You can see a *Diamond Necklace* in the water. The water is        
crystal clear.                                                                 
END_NOUN_DESCR 243

NOUN 244
  HOUSE
  GINGERBREAD
  The garden is like frosting, with chocolate lollies for flowers.
  UNMOVABLE          
  LOCATION           48 <-- Gingerbread house.
  EDIBLE             
  NOUN_SYNONYMS DOOR 
END_NOUN 244

NOUN_DESCR 244	{HOUSE}
The house is made of gingerbread, but has other goodies embedded in it,        
like lozenges, candy and dried fruits. The old lady notices your interest and  
stops sweeping long enough to open the door wider..                            
END_NOUN_DESCR 244

NOUN 245
  CRICKET
  FRIENDLY
  The cricket players are both girls and boys
  UNMOVABLE          
  LOCATION           20 <-- Schoolyard
  NOUN_SYNONYMS PLAYERS KIDS CHILDREN 
END_NOUN 245

NOUN_DESCR 245	{CRICKET}
The children are playing enthusiastically, using the rubbish bin for a         
wicket.                                                                        
END_NOUN_DESCR 245

NOUN 246
  CAGES
  KID
  The floor is wet with tears.
  UNMOVABLE          
  LOCATION           16 <-- A cellar.
  CLOSEABLE          

END_NOUN 246

NOUN_DESCR 246	{CAGES}
They are just your average person-cages.                                       
END_NOUN_DESCR 246

NOUN 247
  TAP
  TANK
  Many of the windows are blacked out by dark blinds.
  UNMOVABLE          
  LOCATION           22 <-- Science room.
  TURNABLE           

END_NOUN 247

NOUN 248
  FOOD
  MENTAL
  There is some food here.
  LOCATION           45 <-- In a pyramid

END_NOUN 248

NOUN_DESCR 248	{FOOD}
It is food for thought! It is Bertrand Russel's Principia                      
Mathematica!                                                                   
END_NOUN_DESCR 248

NOUN 249
  NECKLACE
  OPAL
  The surface shimmers in the dappled sunlight.
  UNMOVABLE          
  LOCATION           47 <-- By a glistening pool.

END_NOUN 249

NOUN_DESCR 249	{NECKLACE}
It is a beautiful translucent green, with a few black opals as                 
well!                                                                          
END_NOUN_DESCR 249

NOUN 250
  NECKLACE
  DIAMOND
  A *diamond necklace* shimmers under the water.
  UNMOVABLE          
  LOCATION           46 <-- By the cylinder.

END_NOUN 250

NOUN_DESCR 250	{NECKLACE}
It is almost invisible, being transparent, and under a transparent             
liquid. But you see little rainbow flashes from its facets.                    
END_NOUN_DESCR 250

NOUN 251
  WRITING
  BLACKBOARD
  The air is warm from the 30 computers.
  UNMOVABLE          
  LOCATION           2 <-- Computer Room
  READABLE           
  NOUN_SYNONYMS BLACKBOARD BOARD WHITEBOARD 
END_NOUN 251

NOUN_DESCR 251	{WRITING}
It says, "Computers are always worth a second look."                           
END_NOUN_DESCR 251

TEXT 251	{WRITING}
Computers are always worth a second look.                                      
END_TEXT 251

NOUN 252
  TYPEWRITERS
  SCHOOL
  The typewriters are rather beaten up.
  UNMOVABLE          
  LOCATION           7 <-- Typing room.

END_NOUN 252

NOUN_DESCR 252	{TYPEWRITERS}
They are mostly nearly extinct!                                                
END_NOUN_DESCR 252

NOUN 253
  WRITING
  CHALKY
  The atmosphere is filled with dust and chalk particles.
  UNMOVABLE          
  LOCATION           14 <-- A Mathematics classroom.
  READABLE           
  NOUN_SYNONYMS BOARD BLACKBOARD 
END_NOUN 253

NOUN_DESCR 253	{WRITING}
It says, "The magic word is ALGEBRA!"                                          
END_NOUN_DESCR 253

TEXT 253	{WRITING}
The magic word is ALGEBRA.                                                     
END_TEXT 253

NOUN 254
  POSTERS
  MATHEMATICS
  The room is bare and rather uninteresting.
  WEIGHT             6
  UNMOVABLE          
  LOCATION           14 <-- A Mathematics classroom.

END_NOUN 254

NOUN_DESCR 254	{POSTERS}
They are pretty diagrams made mathematically.                                  
END_NOUN_DESCR 254

NOUN 255
  CARS
  PASSING
  Speeding cars flash by dangerously.
  UNMOVABLE          
  LOCATION           27 <-- Street.

END_NOUN 255

NOUN_DESCR 255	{CARS}
They all seem to have four wheels, a bonnet, that sort of thing.               
END_NOUN_DESCR 255

NOUN 256
  CASTLE
  GLOOMY
  Black clouds loom ominously above.
  UNMOVABLE          
  LOCATION           49 <-- The Forbidding Castle.

END_NOUN 256

NOUN_DESCR 256	{CASTLE}
It seems utterly lifeless, and bleak - which is immaterial, since              
you can't get in there.                                                        
END_NOUN_DESCR 256

NOUN 257
  CASTLE
  CHEERY
  The castle seems to be uninhabited.
  UNMOVABLE          
  LOCATION           49 <-- The Forbidding Castle.

END_NOUN 257

NOUN_DESCR 257	{CASTLE}
It seems light and fantastical, with soaring turrets - which is immaterial,    
since you can't get in there.                                                  
END_NOUN_DESCR 257

NOUN 258
  SKULL
  GLOOMY
  The ground is dark dried mud.
  UNMOVABLE          
  LOCATION           51 <-- Wasteland.
  NOUN_SYNONYMS SKULLS SKELETONS 
END_NOUN 258

NOUN_DESCR 258	{SKULL}
They are the remains of fighters from some long-forgotten, unimportant         
war.                                                                           
END_NOUN_DESCR 258

NOUN 259
  ALGEBRA
  SOME
  What a silly word!

END_NOUN 259


------------- Start of Creature Definitions -------------
CREATURE 300
  LION
  MENACING
  A menacing lion is in the foyer.
  LOCATION           29 <-- Foyer.
  HOSTILE            
  THRESHOLD          1

END_CREATURE 300

CREATURE_DESCR 300	{LION}
It is a savage lion. Eccentric Mr Greenpiece, the biology teacher, must have   
brought it to school!                                                          
I hate it when he does that!                                                   
END_CREATURE_DESCR 300

CREATURE 301
  FRIEND
  BEST
  Your best friend is here, with you.
  LOCATION           7 <-- Typing room.
  GROUPMEMBER        
  MAN                

END_CREATURE 301

CREATURE_DESCR 301	{FRIEND}
You should know what your best friend looks like!                              
END_CREATURE_DESCR 301

----------------- Verbs Synonyms ----------------
VERB
DUMMY_VERB1 CLIMB   
DUMMY_VERB2 ENTER GO SWIM   
DUMMY_VERB3 SMELL   
DUMMY_VERB4 FEED GIVE   
DUMMY_VERB5 SAY   
DUMMY_VERB6 KILL   
DUMMY_VERB7 BUY   
DUMMY_VERB8 FILL   
DUMMY_VERB9 FREE RELEASE   
DUMMY_VERB10 YES   
DUMMY_VERB11 DIG   
DUMMY_VERB12 BOY MAN   
DUMMY_VERB13 GIRL WOMAN LADY   
DUMMY_VERB14 ALGEBRA   
DUMMY_VERB15 PLAY   
END_VERB


INTRO 
You have to gather some "Lost Property", which is anything you find whose      
name is enclosed in *asterisks*, and return it to the Vice-Principal's         
office (where you DROP it).                                                    
                                                                               
To find out how you are going at any time, you can type the command SCORE.     
This is a standard type of adventure, where you type in commands like GET THE  
DIAMOND or DROP THE ELECTRIC EEL or LOOK AT THE EGG.  To go from one place to  
another you could type NORTH, or just N, or ENTER THE CAVE.  It is a good idea 
to always EXAMINE things, or READ messages.  In most adventures you will not   
solve them in one go, so you should (a) draw a map of your travels and (b)     
save the game regularly with SAVE.                                             
                                                                               
To restart after loading the game again, type RESTORE.                         
                                                                               
To repeat a command, type G (or AGAIN).                                        
                                                                               
If you QUIT you have to start the whole game again from scratch, so it         
is a good idea to SAVE the game early and often, and RESTORE when necessary.   
END_INTRO 

